Uses of Class
eu.bandm.sighkn.KennLine.Anchor
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Uses of KennLine.Anchor in eu.bandm.sighkn
Modifier and TypeFieldDescription(package private) final KennLine.Anchor
KennLine.firstAnchor
(package private) final KennLine.Anchor
KennLine.lastAnchor
(package private) final KennLine.Anchor
KennLine.Animation.leftFixed
(package private) final KennLine.Anchor
KennLine.Animation.moved
(package private) KennLine.Anchor
KennLine.SwingRep.overAnchor
(package private) KennLine.Anchor
KennLine.preSelected
(package private) final KennLine.Anchor
KennLine.Animation.rightFixed
(package private) KennLine.Anchor
KennLine.selected
Modifier and TypeFieldDescription(package private) final SortedMap<Float,
KennLine.Anchor> KennLine.anchors
(package private) final Map<String,
KennLine.Anchor> KennLine.anchorsByLabel
(package private) final List<KennLine.Anchor>
KennLine.Animation.leftMoved
(package private) final Map<KennLine.Anchor,
Float> KennLine.Animation.results
(package private) final List<KennLine.Anchor>
KennLine.Animation.rightMoved
(package private) SortedMap<Integer,
KennLine.Anchor> KennLine.SwingRep.xCache
Modifier and TypeMethodDescriptionKennLine.getAnchor
(float f) KennLine.getAnchorByPosition
(int i) KennLine.getNextAnchor
(float f) KennLine.getNextAnchor
(KennLine.Anchor anchor) KennLine.getPrevAnchor
(float f) KennLine.getPrevAnchor
(KennLine.Anchor anchor) (package private) KennLine.Anchor
KennLine.nextAnchor
(float f) Attention only called when next anchor does exist.(package private) KennLine.Anchor
KennLine.nextAnchor
(KennLine.Anchor anchor) Attention only called when next anchor does exist.(package private) KennLine.Anchor
KennLine.prevAnchor
(float f) Attention only called when next anchor does exist.(package private) KennLine.Anchor
KennLine.prevAnchor
(KennLine.Anchor anchor) Attention only called when next anchor does exist.Modifier and TypeMethodDescription(package private) void
KennLine.SwingRep.addToXCache
(KennLine.Anchor anchor) Cache for quickly finding an anchor by device coordinates.(package private) void
KennLine.do_select
(KennLine.Anchor anchor) KennLine.getNextAnchor
(KennLine.Anchor anchor) KennLine.getPrevAnchor
(KennLine.Anchor anchor) (package private) void
KennLine.insert
(KennLine.Anchor anchor) (package private) KennLine.Anchor
KennLine.nextAnchor
(KennLine.Anchor anchor) Attention only called when next anchor does exist.(package private) KennLine.Anchor
KennLine.prevAnchor
(KennLine.Anchor anchor) Attention only called when next anchor does exist.void
KennLine.select
(KennLine.Anchor anchor) protected void
KennLine.updateGraphics
(KennLine.Anchor anchor) ModifierConstructorDescription(package private)
Animation
(KennLine.Anchor moved, @Opt FloatSignalSource source, boolean horizontal, KennLine.Anchor leftFixed, KennLine.MoveMode leftMode, KennLine.Anchor rightFixed, KennLine.MoveMode rightMode) source may be ==null for gui animation.