public interface FloatClockedSignalSource extends FloatSignalSource, AbstractClockedSignalSource
float
whose observable state is
driven by a clock.
This interface excludes signal sources whose state changes asynchronously, but is neutral with respect to whether values are computed on the fly when demanded, or stored when available and then just retrieved.
The operation of the driving clock works as specified by the Process
superinterface. For example, a main loop may use the following
pattern:
RealtimeContext rc = ...; FloatClockedSignalSource c = ...; c.init(); while (...) { c.step(rc); float v = c.getAsFloat(); ... }
Every iteration of the main loop increases the clock index of the
component c
. The behavior of instances of this interface is
typically specified in terms of the current clock index.
Process
Modifier and Type | Interface and Description |
---|---|
static class |
FloatClockedSignalSource.AbstractRandom |
Process.Proxy
STREAM_CHARACTERISTICS, STREAM_SIZE
Modifier and Type | Method and Description |
---|---|
static FloatClockedSignalSource |
adHoc(float... elems)
Returns a new signal source that produces the given values, one per clock tick.
|
default FloatClockedSignalSource |
after(Process... slaves) |
static FloatClockedSignalSource |
clock(Optional<ConstantRealtimeContext> context)
Returns a signal source that displays how much model time has passed since
the first clock tick.
|
default FloatClockedSignalSource |
compile()
Returns a new signal source that realizes the same behavior as this signal
source with specialized code.
|
static FloatClockedSignalSource |
cycle(float... elems)
Returns a new signal source that produces the given values repeatedly, one
per clock tick.
|
static FloatClockedSignalSource |
dt(Optional<ConstantRealtimeContext> rc)
Returns a new signal source whose value is the amount of model time that
is projected to elapse between the current and the next clock tick.
|
default FloatClockedSignalSource |
during(Register outer) |
static FloatClockedSignalSource |
random() |
static FloatClockedSignalSource |
random(long seed) |
static FloatClockedSignalSource |
random(OptionalLong seed) |
static FloatClockedSignalSource |
randomGaussian() |
static FloatClockedSignalSource |
randomGaussian(long seed) |
static FloatClockedSignalSource |
randomGaussian(OptionalLong seed) |
static FloatClockedSignalSource |
rate(Optional<ConstantRealtimeContext> rc)
Returns a new signal source whose value is the reciprocal of amount of
model time that is projected to elapse between the current and the next clock
tick.
|
abs, add, choose, choose, choose, choose, clock, compileDataFlow, compileMainSignalSource, constant, defined, delayed, delayed, delayedFeedback, delayedFeedback, divide, equal, getAsFloat, getConstantAsFloat, getValueClass, glidingAverage, glidingStandardDeviation, glidingSum, glidingVariance, greaterOrEqual, greaterThan, guard, hasConstantAsFloat, invariant, lessOrEqual, lessThan, map, max, min, modulo, multiply, negate, negative, nonEqual, nonnegative, nonpositive, nonzero, notANumber, positive, power, probe, publishStoredValueVariable, relateWith, sampleAndHold, selectAffine, series, sqrt, stored, subtract, zero, zeroCrossing, zipWith
compileDataFlowTo, hasDataFlowIO
afterEvery, andThen, compileAsMainProcess, compileControlFlow, compileInitialization, every, getProcess, hasControlFlowIO, hasInitializationIO, init, probe, sequence, sequence, step
default FloatClockedSignalSource after(Process... slaves)
default FloatClockedSignalSource during(Register outer)
@SafeVarargs static FloatClockedSignalSource adHoc(float... elems)
After the given values are exhausted, that is after as many clock ticks as there are elements in the array, the default value of the element type is held indefinitely.
At clock index n
, this.getAsFloat() == (n <
elems.length ? elems[n] : 0f)
holds.
elems
- the array of values to produce@SafeVarargs static FloatClockedSignalSource cycle(float... elems)
When the given values are exhausted the iteration starts over.
At clock index n
, this.getAsFloat() == elems[n %
elems.length]
holds.
elems
- the array of values to producedefault FloatClockedSignalSource compile()
The resulting object displays the same long-term behavior (reaction with output values to realtime events) as this signal source. Its internal state is undefined phase until initialized properly.
Specialized JVM byte code is generated, and a new class is loaded for the implementation. It can be expected to execute more efficiently than the original after a warm-up phase, subject to the usual conditions of JVM just-in-time compilation. Hence compilation is recommended for components to be used in tight long-running loops, but not for one-off or infrequent computations.
The original and the compiled instance do not share state phase or memory; their life cycles are independent except for shared non-compilable components. For the latter reason, it is recommended not to use both instances concurrently.
static FloatClockedSignalSource dt(Optional<ConstantRealtimeContext> rc)
static FloatClockedSignalSource rate(Optional<ConstantRealtimeContext> rc)
RealtimeContext#getSamplingRate{assuffix}()
static FloatClockedSignalSource clock(Optional<ConstantRealtimeContext> context)
Initialization resets the value to zero.
@Undocumented static FloatClockedSignalSource random(long seed)
@Undocumented static FloatClockedSignalSource random()
@Undocumented static FloatClockedSignalSource random(OptionalLong seed)
@Undocumented static FloatClockedSignalSource randomGaussian(long seed)
@Undocumented static FloatClockedSignalSource randomGaussian()
@Undocumented static FloatClockedSignalSource randomGaussian(OptionalLong seed)